TERRORZONE
Excerpts
from Dytja's 'Journal', translated somewhat poorly
Now really, who calls a place
the "Terrorzone"? Probably someone making fun of a bunch of kids. Of
course, those kids grow up and tell their kids it's called the Terrorzone, and
so on and so on, none ever questioning why it has such a stupid name. Mostly because
to them it isn't a stupid name - it's what their parents called it, so it's
fine.
You'd need to be an outsider to
see the comedy in it. Terrorzone, hah! And the way they say it, like the
emphasis on the needlessly conjoined words is a necessary part of pronouncing
it. "Beware of the TERRORZONE." Hahaha!
Well, it's a change from the
term that's emerged everywhere to describe the countless unliveable regions;
'blight'. The Terrorzone would probably be the 'rather large monsters' blight.
Or the terror blight, since descriptive names seem to be out of vogue (huff).
Name aside, I've got things to
do here. The monsters can't leave the Terrorzone; I suspect because their
biology isn't viable in this world so they're limited to a region around...
Something. Initially I suspected it was a former portal, but the shape of the
region is more of a cone (rather than the rough circle more common with
portals) so some kind of directional device seems more likely. There's also the
lack of decay - the Terrorzone hasn't been shrinking, which is a rarity for
areas interfered with by portals.
My guess is that it's located
not far from the 'tip' of the cone; second guess is two or more devices in some
kind of array. I'm hoping it wasn't a one off 'warp reality' zap, as reversing
that is probably beyond my capabilities (even if the technology is still
present). The dangers of such a thing are also... Troublesome.
***
The Terrorzone has certainly
lived up to its name, at least assuming you subscribe to the local slang for
the various giant monsters as 'Terrors'. They're mostly giant versions of
various animals (including some that I suspect are not natively found in this
world) with minor alterations to improve structural integrity. It is a
combination of these, their unnatural resilience and the effect of the device
(I think...) that allows such huge creatures to exist without some form of
magic being at work.
Yes, no magic. Well, the device
probably qualifies; but I mean to say that the creatures have no innate power
to hold themselves together beyond normal physics in this world. My autopsies
have shown as much.
The other investigation - making
sure the nature of the device is what I suspect - has not borne fruit. The
creatures are too large to cut off from the field, and the largest 'chunk' I
was able to work with was not large enough to be a proper sample. It did not
collapse, but given that it was only roughly thirty cubic metres instead of the
massive one thousand cubic metres that makes up an entire creature this was not
surprising.
I am drawing close to where I
believe the device should be; likely concealed but possibly just protected from
the monsters that roam the Terrorzone. Breaching from the tip of the cone was a
good choice - I've killed almost a hundred of the damn creatures already.
Beating a path right through this place would take more time than I care to
spend here...
***
It appears that, once again, I'm
going to need to create a smoking crater. The active device was where I
expected, sitting atop a rather large and impossible to scale rock. Several
doors at the base of the rock lead into a laboratory and from there up to the
device itself. The lab contained dorms, experimentation rooms and what I assume
was a portal room - all long since empty. Like many others did, I suspect the
former inhabitants left after they realised that the portals would soon be cut
off. As I, perhaps, should have done myself...
Now, the immediate question for
anyone who somehow reads my journal might be 'why would they leave the device
on if they left?' Perhaps the wiser will ask, 'why is their lab not in the
centre, where the monsters - obviously a defence - are guarding best?' The
answer is sadly this: the device does not enable the existence of the
creatures. Instead the device attracts them, keeping them contained.
So far as I can tell, the
creatures are limited to a region around the portal these intruders came from -
but this region, even now, is far larger than the Terrorzone. The device
attracts the creatures, causing them to remain close. When set to its normal
mode, the Terrorzone would be a large circular area around the lab; but it has
been left in a directional 'point-defence' mode (likely deliberately, in case
someone like myself should wander through).
Turning off the device would be
catastrophic. Through whatever bizarre means they use to support their
ecosystem (I have no clue how so many giant monsters live in such close
proximity to one another) the creatures have reached swarm level numbers. After
'escaping' the zone they'd easily destroy everything, probably right up to the
limits of the portal's effect.
My plan - my somewhat terrible
plan - is to engage the 'focused defence' mode, which will draw all the
creatures in close around the lab. This should restrict the Terrozone to a
small circle around the lab - small enough that even the current 'near' edge is
outside of the new zone.
Then, once all the creatures
have arrived (this should not take long - the draw to remain within the devices
area seems to be overwhelming, as creatures chasing prey will cease chasing at
the border without fail) I'll blow the entire place up, leaving a smoking
crater just slightly bigger than the defence area. Stupid weapons of mass
destruction to the rescue again. With the frequency stuff like this happens,
I'm kind of glad I collect the ones I can carry, instead of destroying them.
***
Boom. Well, not quite. I went
with the 'white fade' terraforming device that converts a very large area
(sixty kilometre radius on this one) into a flat, empty plain. A flat, empty
plain fertilised with mulched giant monster, tree, and all the rocks that were
formerly underground.
The 'Terrorzone' is no more,
although it'll probably be a little while before the locals believe it. I'm
sure some adventurous sod has already breached the border - it took a few weeks
to lure all of the creatures in. Perhaps a rumour will quickly take hold,
perhaps not. Most of the former zone is quite fertile territory, apart from the
bit I destroyed with the white fade. That bit...
One of the ... issues with the
white fade devices in this world is that they don't mulch very well. You wind
up with chunks the size of maybe half a finger? So the new 'ground' is about 3%
lumps of giant monster, and that stuff's rotting already. It smells like death.
I'm sure it's going to kill everything near the edge pretty quickly; probably
in a catastrophic gas explosion. Actually, I've never checked whether rotten
gases or any other kind explode in this world. Huh.
That's it for this little
adventure. Although I'm sure some clever bastard, upon reading this, will
wonder 'what about the eggs'. Well, the creatures all carried their young, even
when it was inappropriate for what they were supposed to 'be'. So they're all
dead, babies or not. They ate their cripples and weak, as well. Vicious
beasties. I'm still seriously wondering how they grew so great in number; maybe
the device or near portal area nourishes them?
Bah. Sod mysteries I can't
answer. I've got a couple of probably-evil empires to investigate to the north.
Though seriously, Terrorzone? Hahahaha! I won't see anything beat that for a while.
No comments:
Post a Comment