I can't draw and these are pretty awful. I'm hoping this is one of those things where if I do it for a while I get at least a little better? Heh.
Anyway, I decided to make some Nexus Clash strips about All Your Souls (a faction I'm in and founded waaay back in Nexus War in 2006).
Break because ~2mb all up.
Stories I've written and a few other things. Posts appear as I make stuff or as weekly series. Feedback is appreciated!
Friday, March 29, 2013
Supernatural Power Data Files: Elemental Magic (excluding Necromancy)
Supernatural Power Data Files: Elemental Magic (excluding Necromancy)
Power
Details: This
document excludes details of necromancy – the results of which we encounter
regularly – despite it originating from the same source. This choice has been
made as necromancy’s differences to elemental magic and the far more reliable
information we have provide more than enough material – and far more important
information.
Elemental
magic, like necromancy, is channelled into this world from ‘somewhere else’ by practitioners
(oft called mages or similar, for convenience). While being channelled, the
magic takes the form of thin threads of colour (a small amount of light is
emitted of the colour used, but any light hitting the thread will be reflected and
converted to the appropriate colour) – these will usually originate from within
the channeller, though experienced mages are said to be able to begin the
strand outside their body.
As
the mage grows in ‘power’ (all recovered information indicates this is
something that occurs over time as the mage utilises their power more) the
amount they can channel slowly increases. Each element has a different channelling
limit – a master channeller of one element may be completely incapable of using
any another. After initially channelling enough magic for it to be visible as
an almost imperceptible thread (something that may take more than a decade of
training), over roughly twenty to thirty years the rate can increase up to
perhaps the size of several solid sewing threads – still a tiny amount.
The
key to utilising this power lies in the ability of the mage to bind this magic
into items, for them to trigger and use later. Though the threads, even from
the most powerful mages, are tiny the amount of power a mage can charge into an
item – often over several days – is huge. This can then be activated by the
mage when desired to cause effects relating to that element – or even
transferred, at some small loss.
The
four elements are as one would expect, given classical literature: earth, air,
fire and water. Their colours are brown, white, red, and blue. Activated power
of each creates the ‘element’ it is associated with – for example, earth magic
will actually create stones or dust depending on the intent of the mage, air
will create air, water will create water and fire will create energy in the
correct manner to induce the appearance of fire. There are many nuances of this
– for example, the resulting material can also be imbued with motion, so a mage
is capable of generating and throwing stones at opponents; or again with earth
magic of generating various types of soil.
Where
this matter or energy comes from is believed to be the ‘somewhere else’ – the
visible, almost non-corporeal magic form is believed to be a type of ‘temporary
storage’ for the material. As just noted, the magical threads are not entirely
non-corporeal – they can be moved through solid objects, but seem to experience
some (though little) effect when solid objects are moved through them.
The
full extent of the possibilities of elemental magics are detailed in
supplementary and case files (as well as recovered tomes and documents).
However, a general overview: fire can easily be used to create large
explosions, bursts of flame, and with a little earth magic fireballs; earth can
be used to hurl large rocks or sharp stones, and with experience and knowledge
used to create ores rich in gold; water can be used to push people around or
form ice and cold (far more dangerous than one would expect); wind can be used
to push people around, to flood the air with toxic gases and to increase the
pressure.
History
and Theories: Various
recovered sources indicate that elemental magic first became possible within
our universe in the late third century. Whether this date is accurate is a
matter of contention, however, the first ‘mage’ appeared around this time –
passing his knowledge on to several apprentices (the contention originates from
the issue of ‘how long was it possible before someone tried it enough to
succeed’). Up until around the start of the twelfth century mages made slow
progress, learning much but sharing little.
From
about that point onwards, mostly due to conflicts with necromancers, the number
of mages has slowly decreased until the modern day: now, barely any survive.
The works of many have fallen into our hands (via aristocrat vampires or other
entities in most cases). It is from these that we’ve pieced together most of
what we know about elemental magic, and also to an extent necromancy.
Theories
on the ‘somewhere else’ bear mentioning. The general consensus was that the
magic is being pulled from another dimension of some kind that presses against
our own – this was also used to explain changing ease of using magic (some data
indicates it became easier for a period of several hundred years, but has not
varied significantly since) and the nature of necromancy (see Supernatural
Power Data Files: Necromancy for
further details).
Thursday, March 28, 2013
Supernatural Creature Data Files: Elementals (including Wraiths)
Supernatural Creature Data Files: Elementals (including Wraiths)
Description: Elementals are the fusion of
elemental magic with a human soul – usually that of a living being, as imbued
ghosts are said to dissipate in time (something we have yet to fully observe,
as detailed in Supernatural Creature Data Files: Ghosts). These beings are capable of using a fair amount of magic
of the type they have been imbued with, offensively and defensively. Recovered
information indicates that at one point imbued ghosts were favoured, due to the
great difficulty involved in killing them.
Imbued
humans are indistinguishable from normal humans, though those able to sense ‘life’
within people have stated that they feel slightly ‘off’. Imbued ghosts are easy
to observe – the elemental will be permanently visible, possessing the colour
of its associated element. Strangely, they will take the form of a floating ‘cloud’
of sorts, rather than that of their ghost/living form. They will often hide in
out of the way places when not needed, allowing them to appear from nowhere to
surprise intruders or attackers.
Elementals
are created by mages for several reasons, but usually either to grant friends power
to defend themselves or to create guardians for their laboratories. In the
course of guard duty, they will only be hostile if the mage is hostile – and this
will depend on the mage.
One
particular type of ‘elemental’ is completely different – wraiths. Wraiths are ‘elementals’
created by using necromancy, instead of one of the ordinary elemental magic
types. As necromancy is usually inimical to a soul, and our relative lack of
information about necromancy, we are unsure how it is at all possible.
Regardless, it is impossible to create a ‘living’ wraith – the process will,
without a doubt, kill the victim. A theory of note is that zombies and most
other forms of necromantic undead are the equivalent of human elementals.
As
they utilise the power of necromancy, the presence of a wraith is inimical to
nearby life. From the one encounter we have had, it seems that they are unable
to manifest any magic – instead they simply ‘grip’ living beings, exposing them
to the necromantic energy they are made up of. The result is highly deadly.
Also unlike other elementals, wraiths are quite likely to be openly hostile to
living beings.
Physiology: Human elementals are
physiologically indistinguishable from ordinary humans, and may be killed in
the same manners. Their ability to channel magic does, when active, seem to
grant them some resistance to heat or cold (depending on their associated
element), but this is not significant and is similar to that mages seem to
exhibit while channelling.
Ghost
elementals are more or less non-corporeal, similar to inactive magic that is
being channelled by a mage (that is, somehow, slightly corporeal and affected
by solid objects, rather than being completely incorporeal like ghosts). They
will be visible at all times, and appear as a ‘cloud’ of magic of the colour
associated with their element. As nigh incorporeal beings, they are very
difficult to harm through conventional means.
Wraiths,
unlike other ghost elementals, are completely non-corporeal. Additionally,
examination has revealed that unlike other elemental types, and like other
necromantic creatures, wraiths seem to have no ‘life’.
All
types of ghost elementals seem to have difficulty communicating (they are
unable to produce sounds except through the use of magic), but appear to have
no trouble understanding us (assuming we are speaking a language they know).
This, unfortunately, includes wraiths.
Identification
and Destruction: Visual
identification of imbued humans is very difficult – they are, outwardly,
completely identical to anyone else. Visual identification of ghost elementals
and wraiths can be easily made on sight. ESP detection of imbued humans is
possible, but difficult – something is said to be ‘wrong’ with the imbued
human. Detection of ghost elementals is difficult but easier, as they will be
as ‘alive’ as a human, yet in a strange shape (as they are only likely to be
present in a mage’s home it is not particularly difficult). Unfortunately,
wraiths have no like (as with other necromantic creatures), and are thus
completely undetectable through ESP and several other methods. If a wraith’s
presence is suspected, keep your eyes peeled.
Imbued
humans are easily dispatched, however, attack from a range if possible to avoid
attacks (their magic is too weak to give them true range). Luckily, upon death
the ‘magic’ attached to their soul will dissipate. Imbued ghosts are very
difficult to kill with conventional weapons, and wraiths cannot be. It is
advised that active offensive psychic powers and specialised gear acquired from
the clerics be utilised to eliminate ghost elementals and wraiths if
encountered.
Other
Details: We have
only rarely encountered elementals, much like we have only rarely encountered
mages. These are both related to the ‘strange’ decline in the number of
ordinary (that is, non-necromancer) mages over the past few hundred years –
something we believe the Meander Corporation has played a significant role in
during more recent times (no proof).
Much
of what we know about elementals has been cobbled together from various tomes.
Although several of our operatives have experimented with magic, both elemental
and necromantic magic seems somewhat opposed to our psychic abilities, and as
such we have not succeeded in creating elementals ourselves.
One
important, but unverified, fact about wraiths has come from the Meander
Corporation. When asked why they did not employ them at all, they claimed that ‘all
created wraiths will turn on their creators – or, rather, anything that
possesses a soul – immediately.’ By soul, we presume they mean the life that seems
to exist in most living things to some degree.
Only
two actual encounters are on record. Firstly, a human elemental of the fire
type was encountered during one of our (few) encounters with living mages.
Unfortunately, due to the mage’s preference for isolation, we could not learn
much from this encounter. The second encounter was with a wraith. As detailed
in the case file, it was a disaster – we were unable to eliminate the wraith
until a specialist was called in. Later analysis has shown that any high level
offensive abilities, or a cleric/paladin, would also have been effective.
One
final piece of information of note is that several records have indicated that,
on occasion, an imbued human who has children will pass their imbuement on to
their child. Though we have no knowledge of any extant cases, it is unlikely
that they would show up on our radar – being as they are, apart from an innate
ability to channel some type of elemental magic, entirely human.
Supernatural Creature Data Files: Ghosts
Supernatural Creature Data Files: Ghosts
Description: Ghosts are, we believe, related
to curse magic. They are, as one would expect, the remnants in some manner of
formerly living humans. Only in rare cases do they exist – and only in the
rarest are they capable of any kind of manifestation.
Broadly
speaking, there are two kinds of manifestation: possession, and physical
manipulation of objects. Possession ghosts are rarer, but we believe this is
because the amount of ‘power’ required by a ghost to fully possess a person is
significantly more than that needed to, for instance, cause a light breeze to
ruffle some papers.
Possession
style ghosts range from being able to influence people’s actions (it is thought
that the ‘weaker’ possession ghosts do this to an imperceptible degree) through
to the capability to full take over a person’s body for a period of time (in
some cases indefinitely). This possession should be detectable by all agents
(due to training), but is often unnoticed by ordinary people until the victim
begins to act unusually. Object moving ghosts are, at strongest, able to give
people a solid push – this has, in past, been used to commit murders. Any
ghosts strong enough to move physical objects should be detectable by agents
who have received training.
As far as we can
tell, ghost power is a crapshoot – murder victims, the long term abused,
psychotic killers; these are all just as likely to return as a powerful ghost
as someone dying in ordinary circumstances. We are unsure if reincarnation
exists, or if ghosts slowly lose power, or if there is some kind of afterlife
they have not reached – all we know is that some humans will, upon death,
return as a ghost. The lack of historical ghosts of any kind indicates either
some kind of decay of power or an afterlife (according to some).
Though
ghosts powerful enough to cause trouble are incredibly rare, however, psychics
possessing several different powers (ESP and telepathy especially) are often
able to sense those ‘close’ to manifesting, especially when they are attempting
to. Training is also able to increase the sensitivity of anyone to ghosts,
enabling even ordinary people to sense ghosts that are unable to manifest (but
not, we think, the weakest).
Physiology: Ghosts are non-corporeal, and
seem to be somewhat related to both curse magic and our own psychic powers. We as
yet are unsure of the connections, although many theories have been put
forward. In some rare cases, it is possible for particular powers to be used to
harm ghosts – though this seems to mostly reduce their power, rather than
seriously hurting them.
Identification
and Destruction: As
they are non-corporeal beings and fairly transparent even when manifesting, it
is easy to identify a ghost. Training should also prepare all agents to
identify possessed individuals. Issues do arise with object moving ghosts: this
is also a potential sign of rogue psychics.
Ghosts
cannot be killed through ordinary means. Thankfully, most ghosts of the object
manipulation variety tire themselves when they act, and can thus only rarely
manipulate physical objects maliciously. Possession victims can be ‘freed’ by
interacting with the ‘life’ of the individual being possessed – this is a
technique taught to agents with the aptitude for it. Other options are
elimination or containment of the possessed individual.
If
absolutely necessary – e.g. in the case of ghosts capable of possessing or
manipulating objects without severe time limitations – send notice up your
command chain. A specialist will be sent to resolve the situation. Do attempt
to call in the specialist merely because the ghost is highly malicious: unless
they present a constant threat to human life, they are not worth the specialist’s
time.
Other
Details: Ghosts
were encountered before and during the initial formation of the IPC. They are,
of all that we have encountered, usually the least threatening – most ghosts simply
do not have the power to be a threat to anyone, let alone a trained agent who
can sense their presence. Even the most powerful encountered possession ghost
was unable to possess a trained agent.
Despite
ostensibly being people who have died, ghosts rarely seem interested in
conveying messages to the living. Even malicious ghosts seeming to act on some
kind of grudge will not communicate it, even if they are trapped and forced.
Whether they are unable to communicate anymore, or something else is going on,
is another mystery.
It
can be noted that of all ‘creatures’ we have encountered, ghosts are the – to us
– most mysterious, despite being so common in folklore and pop culture.
Supernatural Power Data Supplementary Files: The Ayn’Sca’Raer Curse
Supernatural Power Data Supplementary
Files: The Ayn’Sca’Raer Curse
Details: One particular curse is
important and complex enough to merit extended discussion. The Ayn’Sca’Raer
curse (the name ascribed to it – without access to the full details of its
creation, we are not sure what name, if any, it was originally called) is an
old, failed ‘curse’. Passed down stories ascribe its origin to the same ‘curse-smith’
group that are responsible for all vampire types, and supposedly some
lycanthropes.
The
story is fairly simple: the aim of the curse-smiths was immortality. One of
their earlier, cruder experiments was an attempt to straightforwardly grant ‘immortality’
(no aging) to a small family. This partially succeeded – the family’s lifespans
were tripled, or more, according to the handed down legend – but the
curse-smiths desired a more permanent solution (and, as such, continued their
research down darker paths).
Part
of idea behind the curse was to ensure that not just the afflicted generation,
but also all subsequent generations, would live forever. This was successful,
but after the second generation were born (and proven to possess the same
qualities as the first) the family was entirely wiped out.
This
is when the ‘problems’ began. Due to some part of how they cast the curse, the
curse still afflicted people – completely at random, and with a ‘lesser’
version of the curse. For people not exposed to further curse magic – specifically
curse magic – no noticeable symptoms present themselves, apart from a strange
ability to tell whether someone else is also afflicted by the curse.
Unnoticed
by the curse smiths for some time, it came to light when they attempted to
curse one of their victims. Due to the presence of the Ayn’Sca’Raer curse,
their new curse failed spectacularly – the tale has it with a torturous death.
This discovery is supposedly the reason the tale has persisted.
The
curse has unpredictable effects when combined with other curse magic. We have
been unable to acquire anyone afflicted with it to test the curse (the rate is
around one in a million, possibly one in ten million or one every year), but
the effect when combined with werewolves is well known. Quite simply, they gain
immortality.
As
such, the only Ayn’Sca’Raer we have encountered are a pack of around thirty of
the oldest, most sick and vicious werewolves we have ever encountered. With
their age has come combat experience and caution – despite several engagements,
we have only managed confirmed kills on two of them. There have been no
encounters beyond the second, during which they realised how dangerous we are.
This group of werewolves strikes fear in the other organised packs, and
promises death to any who kill, rather than infect, an Ayn’Sca’Raer (werewolves
and some other cursed creatures are capable of sensing Ayn’Sca’Raer as well,
for reasons unknown).
There
is one exception to the ‘evil’ Ayn’Sca’Raer werewolves – a single individual
who was born as one. Like other born werewolves he never had to make peace with
his ‘inner beast’, and perhaps through luck was the child of two peacefully
inclined born werewolves. This individual is an ally to us when deigns to come
forward – he has a particular code to contact us as with other allies.
It
is theorised that vampiric Ayn’Sca’Raer exist, but none have been encountered.
Supernatural Entity Data Files: The Blood Maiden
Supernatural Entity Data Files: The Blood Maiden
Important
Details: The
‘Blood Maiden’ is an incredibly strong, incredibly evil spirit. We are unsure
whether she is a ghost, the result of a particular bit of curse magic upon a
ghost, or something akin to a wraith or elemental. Regardless, she is one of
the most dangerous entities we have encountered. Despite being destroyed three
times by our agents, she has managed to regain full physical form each time.
Nothing
is known about her origin, however, we do know a fair amount about her actions
since she became the Blood Maiden. She leads a cult dedicated to worshipping
her (and is somehow able to reform it after it is wiped out – we have succeeded
in this completely previously as well). This cult performs regular sacrifices
to her – bleeding their victims out into a large pool that she will frequently
immerse herself within.
This
‘pool’ is key to her survival and her physiology. Her body is not an ordinary
one of flesh, blood and bone – it is just blood, bound together by some
terrible magic to form her shape. The blood of countless victims. Destroying
this form is very difficult – wounds, even grievous ones, are instantly healed,
the only noticeable damage being some blood spatter. Trapping or binding her is
also impossible – she will ‘dissolve’ parts of herself into a form similar to
an ooze to flow through bonds, and we have observed her assuming this form
fully.
After
several eliminations it was discovered that the Blood Maiden is bound to a
small figurine that is stored either in the ‘sacrifice pool’ or within the
Blood Maiden herself. The exact nature of this figurine is unknown, but
evidence suggests that it can morph in a similar manner to the blood maiden,
and also influence minds in a similar manner.
When
in power, the Blood Maiden will have her cult perform as many sacrifices as
possible. After a certain number have been performed, she will enter the
resulting pool of blood (presence of the figurine with the pool prevents any
decay of the blood) and absorb it into her current form. Although she demands
sacrifices of her cultists, she does not seem to need them to maintain her form
(discovered when she committed absolutely no murders during the six month chase
that capped off the second elimination).
Apart
from the sacrifices, the Blood Maiden focuses on building her cult – inducting new
faithful, holding religious services, or researching how to better control and
manage them. The last was discovered during the most recent elimination of her
cult – she had been making use of a computer to read about other cults and
religions, and especially how they worked and promoted fervour in their
members. All information indicates that she is completely emotionless beyond
her desire for.
The current status
of the Blood Maiden is unknown. After the most recent elimination (circa five
years ago) she has been completely off the radar. We suspect that she is
rebuilding her cult, and aiming to perform the ritual that allows her to reform
herself.
Physiology: The current primary theory is
that the Blood Maiden is a powerful spirit, likely enhanced through curse or
other magic. Her soul is bound in some manner to a figurine in the shape of a
young woman. As the figurine has never been examined or catalogued, we have no
details on its nature.
Interrogations
have indicated that, when without her physical form, the Blood Maiden will
communicate with people in close proximity of the figurine. Additionally, the
figurine is capable of some form of movement (likely similar to the unusual
transformed movement the Blood Maiden is capable of).
The
Blood Maiden’s corporeal form appears outwardly to be completely human. It is,
however, entirely composed of blood – the blood of the sacrifices used to initially
give her new life, and any she has absorbed since (DNA testing has confirmed
this). Despite this, her body seems to have only the features of an ordinary
human body – until one inflicts harm upon her. She is impossible to bruise, and
cuts, burns or piercing wounds are nigh instantly healed. Any ‘flesh’ pushed
out of her body will revert to blood, although her remaining body will immediately
patch up any damage.
In
addition to her ordinary form, she is also able to revert to a ‘blood’ form in
whole or in part. This form will leave some of itself behind as she travels (a
disgusting trail of blood). She is able to revert to this form instantly, but
reforming herself seems to take some time – similar to the amount of time
interrogations have indicated she spends reforming or absorbing blood from her
ritual pool. Her ‘blood form’ is able to travel very fast – a flamethrower is
advised.
The
optimal method of destruction for the Blood Maiden is capture and, when she
reverts to blood form, use of a flamethrower or acid to full eliminate
her. Her strange physiology (as a being
of ‘solid’ blood) prevents the use of many psychic powers that can otherwise be
used to eliminate high tier threats such as her (and also any form of mind
reading).
Other
Details: The
Blood Maiden’s cult was discovered in the early 1980’s. Although it had several
adherents around the world, the major concentration was a traveling group of ‘gypsies’
(so they claimed – however, their origins and nationalities were a broad mix,
and socially they had nothing to do with the Romani people). This group travelled
through eastern European countries (as early as the late seventeenth century)
inducting members into the group and working in cities, and murdering out of
the way townsfolk between them. Suspicion was lowered by creating evidence of
ethnic disputes, or simply having the victims disappear entirely. After identifying the nature of the cult, a
large and well-equipped team was dispatched. The operation met with success.
After
the first time she was destroyed (with great trouble – despite being isolated
and only possessing limited combat capabilities, she withstood sustained
automatic fire from twenty individuals for more than twenty minutes) we believed
her ended, however, three years later the remnants of her cult managed to
revive her. After a second, far more bloody elimination, we managed to
eliminate her and her cult completely.
Twenty
years later she emerged again, with a new (and slightly different) cult. After
eliminating the cult (and her) again, all information relating to each of the
three cases was poured over. Conclusions reached indicated that a single
strange common element was present at each of the sites – a small red figurine,
vaguely similar to the Blood Maiden’s form. The site of the third elimination
was thoroughly searched (a large pile of rubble – the containing building and
extensive basement was destroyed after completion of the mission), but the
figurine was not found. As such, the
Blood Maiden is likely rebuilding her cult, preparing to reform again.
The
details of the sacrifices have varied over time (the Blood Maiden’s old cult
had devised quite an intricate method of preparation, marking, and cutting;
whereas the reformed cults favoured far quicker killings), but key elements
are: The victim is drained of blood over the sacrifice pool slowly, to ensure
as much as possible is ‘fresh’. Upon death, additional cuts are employed to
drain as much as possible in the minute following, before the blood itself
dies.
The
blood collects in the sacrifice pool (often large enough to hold the blood of
hundreds), in which the Blood Maiden’s figurine sits. The blood within the pool
will remain fresh indefinitely. After at least ten, and often more, sacrifices
have been made the Blood Maiden will immerse herself in the pool, and absorb
the blood. We assume a similar act occurs when the Blood Maiden is reformed,
but we do not know how much blood is required for her to do so.
Wednesday, March 27, 2013
I Will Help You
I Will Help You
Dytja
climbed the mountain, despite the blizzard that raged around her. It wasn’t
much of a storm in her view – the snow was soft and small, as much as it was
blanketing everything. A rock storm, now that was a storm…
She
trod on silently. If it wasn’t for the heavy pack (containing a dangerous
artifact she intended to have destroyed somewhere none knew of its temptations)
the trip would be fine. Easy, even. As it stood, however, she was regretting
comments made in the past to those less capable of strolling through a
blizzard.
“Howdy
there!” came a voice, almost from nowhere. Looking around, Dytja spotted a
burly man a bit off the path, standing under a tree. The foliage made him hard
to spot.
“Howdy
back,” replied Dytja, stopping to respond.
“Can’t
say I expected to see someone trying to make it through this ‘ere blizzard,
definitely not a woman carrying a huge load,” the man said.
“I’m
fine. The pack’s lighter than it looks,” said Dytja.
“I’d
hope it is! But listen, ma’am, if you’d like you can shelter with my wife and I
for the night. I don’t think this blizzard will let up until the morning – and I’m
betting it’ll worsen overnight,” the man said.
Dytja
almost declined immediately, but her tiredness (she had been walking for two
and a half days already) made her consider it. And how she was tired – as often
happened, what had seemed an alright load had become heavier and heavier as she
walked; until now she was regretting bearing it. Internally, she sighed, as any
load that was more than a human could take was not one she could haul around
for long.
“Strange
for me to say, but I think I will accept your offer!” Dytja replied, calling
out loudly through the snow. She adjusted her pack and began to make her way
towards the man.
For
his part, the man started smiling. “Oh, good. I was truly worried about you –
you must be truly mighty to get this far but the storm will get worse in the
night; and I’ve found too many frozen on this road in my time,” the man said,
relieved. “Follow me!”
With
a wave of his arm, he indicated their general direction of travel. Dytja
followed behind, catching up to the man quickly (much to his surprise). “I’ve
no idea how you’re doing it, but that’s the fastest I’ve ever seen anyone walk
through a blizzard! Are you a traveling hero of some sort, head to toe in
magical gear?” the man asked.
“More
or less,” replied Dytja. “I’ll ask that you don’t open this pack while I sleep –
it contains a dangerous artifact that I’m taking all the way to a great master smith
to be destroyed.”
“Ah,
a responsible traveler? Fear not, I’m not foolish enough to meddle in things I
do not understand. Nor is my wife, who’ll be awaiting us inside,” responded the
man. “I’m Francis, although I prefer Frank, by the way.”
“Dytja,” Dytja replied.
“Dytja,” Dytja replied.
“A
guest?” said Angeline upon seeing her husband and Dytja make their way inside.
Angeline was a matronly woman; quite pretty in a reserved sort of manner. She
had ash-blonde hair that hung down to her shoulders.
“Yes
dear, her name is Dytja. A wandering hero of sorts, she says,” replied Frank.
“Really?
How interesting. Perhaps a couple of tales over dinner?” asked Angeline.
“Sure,”
answered Dytja. “I can retell a couple you might enjoy, and a few that might
stretch credulity – you can believe them or not as you wish.”
“That
sounds wonderfully entertaining. I better prepare dinner quickly!” said
Angeline, bustling back to the kitchen.
“Why
did you look sad when she mentioned dinner?” asked Dytja, as she followed Frank
through to a sort of ‘lounging’ room. Set facing a fireplace were several
chairs – enough for Angeline, Frank, and several guests. From the looks of
things, the room saw little use – not unusual, given how far they lived from
civilisation.
“Oh,
nothing,” replied Frank. Dytja decided not to press him; although it was
certainly not ‘nothing’.
“Would
you care for a drink?” asked Frank, making his way to a small bar.
“Sure,”
replied Dytja. “Make it a double if you don’t mind.”
With
a chuckle, Frank complied. Shortly, the pair were sitting opposite one another
in comfortable chairs, sipping well-aged whiskey.
Conversation
ranged over several topics – why Dytja had taken the risk of the mountain in a
blizzard, how she needed to take the mountain path to avoid anyone falling prey
to the artifact, how Angeline and Frank lived up on the mountains, and why they
had come.
Soon
enough Angeline wandered in. “Dinner is served,” she said. Leaving their empty
glasses behind, Dytja and Frank followed her through.
“The
guest seat,” said Angeline, indicating a seat on one side of a small table. It
was the least worn – the spots on either side were obviously those used by her
hosts.
“Thank
you,” replied Dytja, taking the seat. The dining room was fairly large,
especially compared to the table – as if a bigger table had been planned, but
never added. A couple of hunting trophies – antlers from what was likely a very
large dear, and some kind of horn – adorned the wall.
The
meal in front of her – still steaming – was bear meat, along with a helping of
still fresh vegetables (the blizzard being the first snow this part of the
mountain was seeing). Dytja licked her lips. “Bear, I take it?” she asked her
hosts.
“Why
yes,” replied Angeline. “Frank killed a bear a few days ago, he says.”
“That
I did,” replied Frank. “Thank you greatly, Angeline; this meal looks absolutely
delicious.”
“Dig
in dear. Oh, and you too, Dytja,” said Angeline, beaming in response to Frank’s
praise.
Dytja
needed no other prompting. She hadn’t eaten for a few days – not uncommon for
her – and was quite famished. The truth was, she’d prefer to eat about twice as
much as was before her; but it was still quite a generous meal.
Angeline
and Frank made light conversation around their eating as Dytja thoroughly
devoured her food. Despite her perfectly graceful, absolutely proper method of
eating, she had finished before either Angeline or Frank had eaten even a third
of their – despite their quite speedy, uncultured method of eating.
“Wow,”
said Frank, after Dytja neatly arranged her utensils out of habit. “I’ve never
seen anyone eat quite like that.”
“Old
habits,” replied Dytja.
“Well,
it’s certainly a sign that you enjoyed your meal!” said Angeline, smiling. “Perhaps,
while we finish, you could tell us a couple of tales?”
“Sure,”
said Dytja. “Perhaps ten years ago…”
Dytja
regaled the pair with three tales as they ate; tales of adventure and travel. Though
entertaining, Frank and Angeline didn’t quite believe them – or, at least,
believe them fully. In part, it was the fantastical nature of Dytja’s
adventures – conversing with kings, fighting great and terrible monsters. But
the other, more unusual part, was how she would start with, ‘about one hundred
and fifty years ago’; or the third with ‘a couple of millenia past’.
After
Dytja finished her third tale (some time after the meal was finished), Angeline
stood and said, “Time for me to clean up.”
“I’ll
give you a hand, dear,” said Frank, also rising. “Dytja, do you recall the
corridor before the lounge? At the end, the first door on the left, is a guest
room. You can make yourself comfortable within.”
“We’ll
be around if you need anything,” added Angeline as she disappeared through to
the kitchen with her plate.
“Nice
people,” mused Dytja as she stood. “Like many in this world.”
Dytja
heaved up her pack, and hauled it through to the corridor Frank had spoken of.
Curious, she checked the other rooms. Interesting,she
thought, they seem to sleep apart. Two
guest rooms means they probably can’t have kids or something sad.
Dytja placed the pack, her adventuring pack (hidden
underneath the pack containing the artifact) and her belt of pouches on the
floor, and gave the bed a try. It was soft, obviously rarely used but well
kept. “Aaah,” she sighed, relaxing.
She relaxed for a while before she came to the
conclusion that talking with her hosts was probably the polite thing to do. It
didn’t take long before she found Frank in the lounge, having another drink.
“Catching up?” Dytja asked, playfully.
Frank sighed deeply. “I’m sorry. Stuff’s just getting
to me today. Help yourself if you want another,” he said.
“What sort of… stuff?” asked Dytja, curious. She took
a chair opposite Frank.
“Angeline,” said Frank, putting a hand to his
forehead. “I… I’m not sure how long I can keep doing this. I miss her.”
“Miss… her?” said Dytja, confused. “She was here
while we were eating only half an hour ago – I didn’t hear you guys argue
either.”
“Ah, sorry, I should be clearer – that was her ghost.
She doesn’t know she’s dead; she just… keeps coming back on certain evenings,
especially when we have guests. Seven years now,” said Frank, swirling his
glass.
Dytja, on the other hand, was still pretty confused. “I’ve
been many places, Frank. Ghosts don’t work like that,” she said. “Ah, but she
might still be dead, I’m sorry for your loss ack sorry.”
“Really?” said Frank. “Maybe not quite a ghost. A
torment for me, every day, when she comes back. By the snow…”
Feeling awkward, Dytja let silence continue for a
couple of minutes. Frank simply ruminated, lost deep in thought, staring at the
swirling liquid in his glass. Then Angeline walked into the room.
“Oh, I guess you’re not a ghost,” she said to Dytja,
ignoring Frank completely. Dytja quickly glanced over at him – he didn’t seem
to have noticed or heard her.
“This was always the room Frank was proudest of,”
Angeline continued, putting a hand on one of the chairs. “He often brings
guests in here.”
“What did you mean just then?” asked Dytja, staring
at Angeline.
“That you’re not a ghost? Oh. Sometimes the guests we
receive are ghosts – they disappear after a dinner, just like Frank. It was
nice to see him again,” replied Angeline. “It’s. It’s hard, sometimes, but it’s
better to see him from time to time, even if it’s not for long. He’s a ghost
you see, he has been for several years.”
Yet, at the same time, Frank had said, “By the snow?
Just an expression from around here.” Neither he nor Angeline seemed to notice
each other, at all.
“May I ask a question?” said Dytja, leaning her head
back.
“Of course,” Angeline replied, while Frank said, “Yeah.”
“Have you had any guests not of the same gender in
the past seven years?” asked Dytja, rubbing at her eyes.
“No actually, you’re the first,” replied Frank. “Strange
that.”
Angeline, after pausing to consider it for a moment,
said, “No, not a one! How strange. Now that I think of it, all the ghosts Frank
has brought home were men. Very unusual.”
“Bloody curses,” muttered Dytja. “Okay, both of you:
neither of you are dead, I’m guessing seven and a bit years ago you pissed
someone off? Probably accidentally, or they were just an arsehole, since you’re
both really lovely.”
“What?” both said, simultaneously.
“I’m not sure how it convinced you both that the
other’s dead, but you’re both under a curse that removes you from the sight of
the other gender. Except at dinner time. I’ve come across this sort of curse
before – it’s old magic, not from here, but it interacts with people and the
nature of this world to really, really inflict pain on those it targets,”
explained Dytja.
Both looked shocked, and Dytja could see they were quickly
moving towards ‘outrage’. “Okay, come over here and push the side of my cheek
closer to you around,” she said. “And I’m immune to the curse because I’m not
human, if that helps.”
Hope won out over outrage, and the pair advanced on
Dytja. Tentatively, Angeline reached out towards Dytja’s left cheek – but she
gasped as Frank roughly started pressing Dytja’s right cheek around.
“Who’s doing that?” she gasped.
“That’s Frank. Can you – thanks,” said Dytja,
swapping what she said as Angeline more gently (though still not really gently…)
pushed her left cheek around.
“Angeline?” said Frank, hope in his voice.
“She can’t hear you and I’m guessing you just walk
through each other – no, it’s not because you’re both ghosts – but do you
believe me?” Dytja said.
“Y-yes,” both replied, tentatively.
“Tell
me of anyone you remember visiting just before your spouse died. I’m going to
end this curse by forcing them to recant it, and any others they’ve cast,” said
Dytja, forcefully.
Noticing that her
forcefulness was off-putting, she calmly added, “I will help you.” It was enough;
the pair started to look at her with pure hope, no longer a mix of hope and
concern. In that moment, as in many others, she was truly a hero.
There
was only one likely suspect – and he was very likely. He had possessed a
strange bracelet (memorable enough that both could describe it to Dytja, who had
some clues as to its make). He had argued with both Frank and Angeline, and
though he had left without violence, had sworn to hurt them. Sworn that they’d
never see each other again.
Though
the man never returned, a few months later Angeline and Frank found each other ‘dead’.
They dug a grave in the same spot, and buried the corpse there; leaving an
inscription on a stone they dragged over. Unlike all others, when Dytja read
the stone she saw two messages scrawled over each other.
From
experience, Dytja guessed that the curse had heavily messed with their
perceptions for that short period; and then –given that the intent of the
curser was to hurt them as much as possible – settled on causing an immense
amount of pain. Some nights, they would be together – and with the curse’s
manipulation they would each believe the other knew nothing of their death.
Conveniently
for Dytja, the man who cast the curse was a traveling jeweler, headed in the
same direction she had to take to destroy the artifact. Ten days later she
stood outside his shop, a lush boutique in a very large town. He was, quite
obviously, doing very well for himself.
Dytja
entered, and laid her pack on the ground. “Is Omeric in today?” she asked the
counter girl.
“Yes,
he is. Are you interested in a custom piece?” the girl asked. Leaning forward conspiratorially,
she added, “I’d ask for something complicated – he’s been getting his
apprentice to do the easy ones of late.”
Dytja
smiled and said, “Thank you, but no. I’m here to enquire about a bracelet he
may still own, actually.”
“Oh,
that daft black stone piece? It’s dreadful. But, ah, I mean, no, it’s truly
dreadful. Are you a collector of some sort? You do have some interesting gear,”
the girl replied.
“Of
a sort, yes. May I head through and speak to him?” asked Dytja.
“Yes,
head through. I have to keep an eye on you as we go, though,” said the girl,
indicating the doorway behind her.
“Of
course,” replied Dytja. She made her way through the door and a short corridor
beyond, into the jeweler’s workshop. The only person present was a middle aged
man – obviously Omeric. He wore a black stone bracelet around his left wrist.
Barely perceptible light gray material of some kind linked together the pieces –
Dytja knew it would be a type of plastic, although few others would recognise
it.
“Omeric
the jeweler, I presume,” said Dytja, walking up to the man. The counter girl
disappeared from behind Dytja, now that Omeric could keep an eye on her.
“Yes.
Who, may I ask, do I have the pleasure of speaking to?” said Omeric, sizing
Dytja up. Dytja could unfortunately tell that he liked what he saw.
“My
name is Dytja. I’m here about the bracelet, and the curse you foolishly placed
upon a lovely couple on Mount Arbile,” said Dytja, moving closer towards the
man. Despite being seated, he realised exactly how tall Dytja was – easily fifty
centimetres taller than he.
“I
– I – What are you talking about?” he asked fearfully.
“I
don’t know what you had against them, but seven years of suffering is enough.
They cannot see each other – much like you screamed at them as you left. That
bracelet you are wearing is a ‘curse-bank’, a device from another world that
stores unformed curses for anyone to use. Or blessings, if you truly know what
you are doing. But I presume you do not,” said Dytja, glaring down at Omeric.
“And
if I have learnt how to use it? If you do not leave I’ll curse you to never see
good fortune again!” replied Omeric viciously. “It’s mine, and I’ll never
revoke a curse!”
Dytja
grabbed Omeric by the shirt, and lifted him wholly up off the ground. “I CURSE
YOU TO DIE!” he yelled. The bracelet pulsed visibly – the darkness in the
stones starting to flow out. Half a second later, all of it had.
Omeric
started to laugh as Dytja glared at him. The magic dissipated, becoming
invisible as it began its work. As the last little bit of darkness left the
bracelet – leaving only clear crystals behind – the plastic dissolved, sending
the crystals tumbling to the floor where the burst into sand.
“Hahaha,
terrible to lose it but soon you’ll be dead and I’ll be fine!” said Omeric.
Several
minutes later, when Dytja was still holding him and glaring the same as ever,
he became worried. “Why aren’t you dead yet? Or perhaps you’ve died an- URK!”
he babbled, cut off when Dytja grabbed him around the throat.
“Listen,
idiot,” she whispered in his ear softly, “I’m immune to curses because they don’t
understand me. I’m not from this world either, and I’m not bound up in its
rules. Where I come from, this sort of magic can’t do anything; so when it
obeys my world’s rules – which it tries to, to try and make a curse – it just
fades away.”
“So
you have one choice, right now. Say what I tell you to say, or I end the curses
you’ve cast by killing you. I know you’ve cast others. Probably had to get rid
of a little competition, right? So do you understand me?” Dytja threatened.
Unable
to breathe, Omeric nodded his head as much as he could.
“Okay.This
is what you say: I break all curses I have cast. If you say anything in the five seconds after
that, I will kill you,” said Dytja.
She
slammed Omeric into a chair and released his throat, moving her hand to his
chest to keep him down. After a coughing fit (while glancing frequently at
Dytja in case she was about to attack him), he wheezed out, “I break all curses
I have cast.”
Though
it was only five seconds, it felt to Omeric like he spent an age beneath Dytja’s
glare. It was worse than the rest that were merely anger. This glare promised
pain, torture, death, if he dared to cheat her.
Once
the five seconds had passed, Dytja let go of Omeric, and cracked her neck. “You
better hope I never have a reason to see you again,” she said.
As
Dytja left without a single glance behind her, Omeric’s mind was busy
reconsidering a large number of less than moral plans he had had for the
future. He’d never do anything he knew was wrong, even slightly, ever again.
Tuesday, March 26, 2013
Wintry Path
Wintry Path
Once,
a long time ago now, I used to travel the lands. I saw many things, and met
many people. One of the saddest I ever met was a man who lived a ways up Mount
Arbile, where it snows every year.
I
was traveling the road up the mountain to reach the pass - my next stop the
Deserts of Arbile (the man had a habit of naming things after himself). It was
an arduous journey - one of my first experiences traveling in snow - and it
turned out that I could not get as far in one day as I had hoped. Not wishing
to camp in the snow (I'll tell you how you can survive that another day) I
looked for shelter along the road as I went.
Luck
was with me - not far further along was a large log cabin; a curling stream of
smoke billowing from its chimney. Chuffed, I wandered down the road and reached
it just as dawn fell. Light came from inside, and I rapped upon the door in
hope of gaining a place to spend the night.
A
lovely, matronly woman answered the door. "Hello!" she said,
"Are you traveling to the mountain pass?"
"I,
well, yes," I replied. "Do many travelers find themselves caught
this far out?"
"Oh,
a few, perhaps two or three every cold season," she replied. "Please,
come in, our hearth is warm and dinner is on the way!"
"Why
thank you, but please let me introduce myself! I am Phillippe of Jeanton, and I
am wandering to see the world while my legs will still carry me," I said,
giving my regular introduction.
"Greetings,
Phillippe. I am Angeline, and I live here with my husband, Francis (though I
must tell you that he prefers Frank)," replied Angeline.
With
a smile and a beckoning hand she bad me to come inside, and I complied.
"Frank is just through there," she said, before yelling, "Frank!
We have a guest!"
Taking
the door Angeline indicated led me to a dining room, with two places set around
a small square table - a chair on each side. Her husband, Frank, sat awaiting
his meal. He was a burly man, the result of the woodcutting, hunting,
slaughtering and farming that supported him and his wife on the snowy mountain.
The two places set were opposite one another, so I sat on a side between them.
"Greetings!"
said Frank cheerfully as I took a seat. "You might find it odd for us to
be so accepting of guests, but we have nothing worth robbing and so few travel
this mountain that kindness only begets kindness. At least, as far as I have
seen!"
I
smiled, and began a conversation with Frank. We talked about the kindness of
humans to one another, and of the mountain, of the trees that grew upon it, of
the animals in the woods. Of how he spent his days, so far away from
civilisation.
Time
passed quickly, and soon Angeline bustled in bearing the evening meal. "I
had to play around with the servings to fit in a guest so late," she said,
"But I think we've all got a good feed."
And
she was certainly right about that - each plate was piled high with boar meat,
surrounded by cooked vegetables (I know you're picturing fresh ones from the
garden, these were long lasting root vegetables but delicious nonetheless). She
even graciously served Frank and I a tankard of ale apiece and herself some
wine while setting my place.
Around
that small table we crowded, staring at our meals. "Thank you,
Angeline," Frank said. It struck me as strange even then how thankful he
was.
"It's
nothing dear, dig in!" Angeline replied, smiling.
Frank
needed no further prompting to start tearing the meat apart with his knife and
fork, and I quickly followed his lead. I have to say, compared to the two I was
slow and clumsy - only rarely have I seen such efficient eating. Over the food,
the chatted about their day to day life. I, myself, spent most of my time
eating and not much talking.
Conversation
eventually turned to me, and my travels, which I'm sure you've all heard enough
about for me not to need to repeat here. I told the story of my encounter with
the stone-king, and the time I found a group of people trapped in a time
bubble. Unfortunately my best act - my favourite tale - had yet to come to
pass, but they laughed and enjoyed my recollections anyway.
Then
I asked a few questions of my hosts; "How did you come to live out
here?" Well, they loved the snow and the woods and it was peaceful and
plentiful if one knew how to live there so they traveled up the mountain and
there they were! "How long
ago?" Oh, at least ten years - eleven dear. "Do you see many
travelers like myself?" Maybe two or three a year, something like that.
Mostly during the winter season, as the rest of the year travelers just head
on by. "Are you planning to have children?"
"Ah,"
replied Frank, looking at Angeline solemnly.
"We've
been trying, ever since we came out here," replied Angeline. "But we
haven't succeeded." Angeline frowned.
"It's
not your fault, my love," said Frank, placing his hands on one of
Angeline's.
Angeline
smiled sadly and nodded.
"I'm
sorry I brought it up," I said. "I beg your pardon."
"It's
alright, almost everyone who drops by asks," replied Frank.
"Yes,
that's true. We should talk about something else though - why don't you tell
Philippe about the time you met a talking wolf?" suggested Angeline.
"Ah,
now that's a tale," said Frank, my faux pas forgotten.
The
ensuing tale was quite marvelous - although, technically, it was not a talking
wolf. If you have heard of the beasts that sometimes look like women yet are
certainly not, this wolf was a similar creature - but one with the form of a
wolf. It could not truly talk (as with other such beasts), but it lured Frank
into the woods - yet he wised up and slew the creature before it could harm
him.
Angeline
clapped and smiled as Frank finished his story. Frank's face bore one of the
most happy, loving smiles I have ever seen as he beamed at her. Now, during
Frank's tale I had (finally) managed to finish my meal, and Angeline stood and
began to clear the table.
"I'll
show you where you can bed," said Frank. He led me off through a passage
and towards a cluster of four doors.
"That's
my room, and that's the guest room," he said, indicated the door opposite.
"Make yourself at home - I'll be in my workshop on the far side of the
dining room if you're inclined to chat a while before taking rest."
I
nodded and thanked him and Angeline both profusely. I quickly settled in -
setting up my bedroll on the floor (many would dirty a clean bed with their
long unwashed self, but I could not bring myself to do so), preparing some
nightclothes, gumming my teeth. I added a couple of pages to my diary (logging
my stay and Frank's story) as well, which took me some time.
I
decided to seek out Angeline and offer my assistance cleaning up after the
meal, and then perhaps to speak with Frank about hunting in the region. She had
already finished (which was unsurprising), so I decided to seek her out to
offer her thanks for the meal in person instead.
I
moved through all rooms of the house, even looking outside. I couldn't find her
- though more strangely, I couldn't find anywhere she would really have gone
after cleaning up. There was no sewing room, no craftswork room, nothing. Soon
enough I almost smacked myself on the head - she'd be in the workshop with
Frank.
But
she wasn't. I opened the door and stepped in only to find Frank, working on
some arrows. Considering how far they lived from civilisation, it was a useful
skill. "Good evening," I said.
"Good
evening to you as well, Philippe," he replied.
"I
was wondering, where has your wife gotten to? I wish to thank her for the lovely
meal, and I took too long with my diary to catch her cleaning up," I said.
Seeing
sadness - such deep sadness - set in so quickly almost made me cry then and
there. "She's gone," he said.
"Gone?
Gone... Gone how?" I asked. But I already knew it had to be something so
terrible.
"She's
been dead for seven years, but she doesn't know it," said Frank. He had to
have already explained it to so many, but saying it was bringing him to the
verge of tears. I couldn't say anything.
"I
can't bring myself to tell her. Every night, she comes back in time to make
dinner. She doesn't know that I haven't seen her all day, since last night. She
makes it, we eat it, and then right after she finishes cleaning up she's gone
again," Frank said in a rush.
As
soon as he finished saying it, he covered his eyes with his hand. I let him
have some time, and a minute later he wiped his eyes. "Follow me," he
said, and stood.
I
followed him out of the log house he and Angeline had built together, out to a
copse not far away. Frank walked to the centre and kneeled, sobbing just barely
audibly.
In
the centre of the copse lay Angeline's grave; covered by snow and worn by time.
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