Into the Fortress
Near
the shear cliffs, only a small distance out to sea, the stars illuminate a
rowboat as it floats up and down on the waves. Slowly it moves in the direction
of shore; rowed by its sole occupant. She is an attractive woman, though one
more beautiful than pretty. Perhaps her visage could be considered the work of
a mastercraftsman, but not itself a masterpiece. Her brown hair is pinned up
into a tight bun, and her leaf-green eyes are focused on the waves. Her frame
is proportioned for work, not pleasure; but it still possesses an athletic
allure. The rowboat seems to be of a strange size - perhaps for one and a half
of her - but it is the occupant that is strangely sized: she stands two hundred
and fifteen centimetres tall, enough to allow her to tower more than a head
above most others. Her name is Dytja, and like much else, she is not from this
world.
Dytja
stood up, rocking her rowboat only the tiniest of amounts as she did so. Up
above sat an old fortress, long abandoned by all ordinary men. The ruins of the
walls reached right to the cliff edges - in some places, they even stood where
the cliff had long since collapsed, jutting out above the sea. The central keep
stood a couple of hundred metres away from the cliff-edge. Dytja could see it
from where she stood, though only because of its great height.
The
keep was her target. She had come to put an end to the activities of a great
mage. A great mage who was recklessly spawning creations - monsters - and
letting them loose upon the land. Few of the beasts were even slightly sapient,
and of those, none thought twice about slaughtering humans. The mage - whoever
they were, whatever they were - might be unknowing of the chaos they were
causing, and as such Dytja would attempt to communicate first. But she was more
than willing to kill.
The
row boat tightly anchored to a rock, Dytja stared up the cliffs. Her green eyes
flickered about as they picked out potential footholds. It was not long before
she found a safe path, and after making her way along the waterline for a short
distance she began to climb.
It
would have been hard going for anyone not blessed with inhuman stamina - the
cliffs towered fifty metres up above the water, and even the best handholds
were barely possible to see (let alone grip). Yet for Dytja it was easy; or at
least, she made it appear so. It was the result of several factors - her skill
with climbing, her more than human strength, her boundless resolve, and most
significantly her armour's enchanced grip.
FIfteen
minutes later she hauled herself up over the cliff edge, and stared towards the
keep. Its great height was far more obvious from atop the cliffs - it stretched
at least two hundred metres upwards, almost seeming to pierce the sky. Dytja
was happy that she wouldn't need to climb all the way to the top to find her
target - the mage would most likely be near the grand laboratory that occupied
several of the lower floors. Such a space would be necessary for the dark
magics they were being performed.
The
fortress's grounds were between her and the tower. The back half was far safe
than the front half - fewer traps, fewer wandering or hidden creatures (if
any), and no small buildings or tunnels for ambushes to spring from. Still,
compared to ordinary countryside, the area was a two-hundred metre long,
five-hundred metre wide grassy field of death.
Carefully
Dytja retrieved a large, torn sheet of paper from one of her waterproof
pouches. It was a map of the fortress, made long ago. The material it was made
from was a rare kind of paper - made from a now-extinct form of tree - that
lasted hundreds of thousands of years, so long as it was not deliberately
mishandled. It had been, and was on the verge of collapsing into tatters
(having been, at times, used as a tablecloth, a dishcloth, and other things).
It had been saved by a historian who had been horrified to discover that she
was eating upon it; and given to Dytja to aid in her mission. Sadly there had
not been time to reconstruct and duplicate the map in another form (at least,
according to the historian - Dytja was sure that she could have mocked
something up but had decided not to press the issue).
Tracing
her finger along the relatively well-preserved grounds part of the map, Dytja
double-checked the location of the traps. Around her she could see several of
them - long since triggered by wandering creatures or the natural change of the
land. Others, also, would be safe - those that had contained war-dogs or other
animals.
After
returning the map to her pouch, on a whim Dytja picked up a stone and threw it
at the location a trap was supposed to be. Upon hitting the ground, the stone
swiftly disappeared beneath the 'grass' with a wet plop. I wonder how many
bodies lie at the bottom of that pool, thought Dytja.
Walking
through the traps, Dytja quickly made her way to the base of the keep. There
were three exits to the grounds (two for maintenance staff that would have
handled the gardens and traps, one for more important individuals); however,
two balconies stretched out from several floors above. It was through one of
these that Dytja planned to enter the fortress - the ground levels were likely
to be filled end to end with monsters. And though she is a hero, Dytja is not
foolhardy in the least.
Again
her eyes darted back and forth, searching for a path up to one of the balconies
(and especially a path that avoided the windows). It was mere moments before
she began climbing - the fortress was, compared to the cliffs, a cornucopia of
holds that were easy to grip. Better still, the material the fortress had been
constructed from was tougher than the cliffs by far and would not crumble
beneath her weight.
A
handful of minutes later, Dytja landed softly on the balcony - having vaulted
herself over the railing that girded the edge. The balcony itself was fairly
large, designed to serve for both social gatherings and as an artillery
platform. A pair of solid double doors, four metres high and two metres wide
each, granted entrance to the platform. Luck was on Dytja's side - the doors
stood open, revealing the fortress within.
What
Dytja saw inside matched her expectations - dark stone floors, slightly lighter
stone walls and ceiling, any decoration long since rotted away. Magical lights
illuminated the corridor, still able to perform their function after thousands
of years.
Occasionally
glancing towards the doors to ensure no creatures had wandered close, Dytja
pulled out her map and examined it. The balcony led into the fourth floor, a
double height floor to enable the storage and deployment of siege engines to
the balconies. I'll check storage rooms on my way to the servants' stairs;
should be easy to confirm if the mage is near this level if they're in use. The
lab is another four floors up, and I'll head straight there, thought Dytja,
going over her plan.
Map
safely tucked away, Dytja began to advance into the fortress. The lights
illuminated the inside brightly, allowing Dytja to move forward confidently.
But she knew it was only a matter of time before some terrible beast wandered
into sight and screamed at her.
Two
corridors further in, she heard a chilling wail come from behind her. She span
around, and caught sight of a creature more tortured than any found wandering
the lands.
It
looked like an impatient child's attempt to mould a bear from clay - clumsy,
poorly done, torn apart from frustration at how different from a real bear it
was. It had four limbs, but the right fore leg was shorter than the other, and
twisted enough to appear broken. There was no true 'head', the body merely
shrinking into a head-shaped blob towards the front of the creature. The
presence of two eyes - stony gray orbs - certainly nominated it as a head.
But
chief in breaking any illusion of a head was the creature's mouth - a
terrifying gash that split the 'head' in two, and extended back into the
creatures body almost thirty centimetres on the left (and not at all on the
right). The mouth was lined with teeth and had a vague hole in the middle, the
source of the wail Dytja was hearing. It was also the creature's only weapon -
the twenty centimetre claws on each paw were impractical for the creature to
use, except perhaps when leaping.
A
swift motion saw Dytja armed and ready for the creature's advance. "Come,
terror," she said softly. Yet through careful ventriloquism the creature
heard instead a shout, right by its ear.
In
response the creature snarled, its wail growing higher in pitch. In its own
tortured, wrongly made way the creature was trying to roar - but could not.
WIth a final high-pitched pop the creature flopped its mouth closed and charged
at Dytja.
Despite
the size and monstrousness of the creature, Dytja felt no fear. She stood her
ground as it came at her, thundering down the corridor. When it was only a few
metres distant it leapt. Hurtling through the air with its claws outstretched
it was an intimidating foe.
As
the claws drew close, Dytja slashed out with her sword. Even as she readied for
a second attack, the claws of the beast were falling off. In one swing she cut
through every claw on the beast's forepaws.
She
struck again just as the body of the beast bore down on her. Her blade tore
through the creature from the 'chin' to the 'crown' of its head, and much of
the body behind. Though dead, the monster's body slammed into Dytja. Despite
the size and speed of the creature, she was barely rocked by the blow.
Dytja
cleaned her blade on the creature's corpse, and looked around to ensure nothing
had crept up during the fight. Quickly satisfied, she sheathed her blade and
continued her intrusion into the fortress.
The
store rooms were empty and had obviously not been used in years. This worried
Dytja - even if the mage did not require food for some reason, the materials
used to create the creatures had to be stored somewhere. The alternative - that
the mage was powerful enough to be creating the creatures purely from their own
power - was concerning.
Still,
Dytja continued on. She made her way though three more corridors, one lit only
by a handful of lights - the rest destroyed long ago in a calamitous fight. The
last corridor contained the half-hidden door to the servants' stairs that she
sought. Though she ran into no other creatures, the occasional groan or wail
echoed through the corridors as a reminder of their presence.
The
door to the stairs was, unfortunately, locked. Sparing a moment to give the
door a 'Really?' stare, Dytja opened one of her pouches and produced a strange,
bulbous key from within. "This damn thing better work," she muttered,
pressing it into the lock.
The
'key' was a special device to deal with old magical locks in a very simple
manner - blasting them with disruptive magic. Light shone from the lock as the
device did its work with only a soft buzz audible, despite the destruction it
was wreaking inside. Half a minute after Dytja placed the device in the lock
the light went out; the device had finished.
Disappearing
the device back into her pouches almost unnoticeably, Dytja gently pushed at
the door. It swung open easily, causing Dytja to smile - the lock was
completely disabled.
The
stairs on the other side of the door were plain, and seemed to spiral upwards
forever above. Below Dytja could see the bottom, illuminated by the magical
lights - several floors below the ground. A quick count made her sigh - there
were at least two levels of basement the map had not included. This mage
better not be down there, she thought as she pulled the door shut behind
her.
The
trip up was uneventful - the servants' stairs had seen no use for even longer
than the storerooms (more than likely because they were locked). Despite the
lack of threats, Dytja was still exceptionally cautious as she made her way up
the stairs. Millennia of experience had taught her to be ever alert in places
such as this - automated security had a habit of surviving and popping out of
strange places.
After
reaching the correct floor, Dytja once again used her device to crack the
magical lock sealing off the servants' stairs. Very cautiously, very slowly,
she pulled the door back into the stairwell a crack and peeked through.
The
corridor outside was almost entirely full of crates and boxes. They were made
of a strange gray-blue wood Dytja had not seen for many years, and each was
labelled in a peculiar script. Despite the uniqueness of the script, Dytja
quickly figured out that each label was simply an identification number.
This
will be our mystery mage's supplies. Probably found them here, as well; some of
the traps below looked like they used this wood, Dytja thought. Almost
certainly they are located on this level.
With
no other way forward, Dytja clambered up onto the containers. She made her way
through them, unable to reach the floor. Instead she was forced to squeeze
over, under, and between them as she went. Despite the inconvenience of the
path, she was able to make her way carefully towards the centre of the floor, where
the largest laboratory lay.
As
she closed on the centre, Dytja was forced to squeeze between a stack so high
that she was squished up against the roof while crawling through. After
tumbling gracefully down from the high stack to a much lower stack below Dytja
received a shock. Right in front of her, dominating the space between two tall
stacks she had entered, lay a mound of strange winged creatures.
They
resembled bats, but rather than being black or brown they were a strange,
sickly green colour. They also had long, thick tails - similar to those of
lizards in shape - that were longer than their forty-odd centimetre bodies.
Though strange (and perhaps unusually adapted) they did not appear to be the
work of the mage - they were likely natural creatures that called the fortress
home.
Although
likely harmless, they numbered at least two hundred and the slumbering pile
completely blocked Dytja's path forward. Dytja spent some moments considering
her next move, before retrieving a lime coloured ball from one of her pouches.
She inspected it thoroughly, then made her way to a gap between a pair of
crates and dug herself in.
Out
of direct sight of the pile of creatures, Dytja gave the ball a quick squeeze
and threw it out from her hiding place at them. As soon as it fell upon the
pile, the ball blazed brightly - illuminating the area in a green glow so
intense that it even shone through some of the crates.
Awakened
suddenly from their slumber, the bat creatures made a cacophony of bird-like
chirps and squawks as they burst into the air. They squeezed through tiny gaps
leading to other areas, fleeing from the light. In a matter of moments all had
fled, chirps and squawks growing distant as they continued their flight.
Dytja
hopped up out from her hiding place and picked up the ball. It had been knocked
around by the creatures as they fled, but had come to rest atop a barrel. Even
more luckily, the ball was still undamaged. Giving the ball a quick squeeze to
douse its light, Dytja returned it to her pouches.
Looking
around, she noticed what the bat creatures had been lying upon - a
half-devoured skeleton of some kind; still fresh. Glad I didn't fight them,
Dytja thought to herself. Wait. How did they get that in here? Worried,
she inspected several of the crates. Knowing what to look for, she found signs
on many indicating that long, tentacle like limbs (for example, the tails of
the bat creatures) had been used to move them around. Well, that's pretty
terrifying.
Thankful
that the creatures were growing more and more distant, Dytja made her way up
the far stack. She was not far from the centre - and hopefully the bat
creatures would not return until her task was finished.
Dytja
slipped into the small gap between the crates and the door and sighed. Empowered
so strongly that it glowed, a warding symbol had been carved into the door. The
scratches in the wood were recent - the exposed wood a completely different
colour to the rest - and the magic was that common to all places of the world,
that of signs and sigils.
As
such, Dytja could be certain that this blocking ward was the work of the mage.
Further, she could tell that they were one versed in sigil magic and quite
powerful with it - a sign that they were not an ancient being, reawoken to
torment the world (such beings were only rarely proficient in any magics beyond
those they had brought with them to this world). But best of all - the mage was
definitely located within.
Again
Dytja delved into her pouches, eventually pulling out a pencil sized stick with
a tiny blade affixed to the end. The stick was carved intricately with many
symbols, several of them softly glowing or pulsing with great power. The blade
itself was carved twice as intricately, and the magic glowed thrice as bright.
For such a small object, the tool held an incredible amount of magic.
Armed
with the tool, Dytja made several cuts into the ward. With each, more parts of
the sigil went dark and those still lit grew brighter. Soon only a single
bright line remained, running from the top to the bottom of the ward. Swapping
the tool to her left hand, Dytja drew her sword with her right.
Deftly
Dytja cut through the centre of the line. With a bright flash, the magic
dissipated immediately. Many would have been blinded, but Dytja was already in
motion, stowing the tool and kicking the door at the same time. Sword readied,
Dytja strode into the room as the door slammed open loudly.
Perhaps
luckily, the mage was nowhere to be seen inside. Evidence of recent - and
frequent - use abounded, however. The central lab was an almost circular room,
roughly forty metres in diameter. Several crates and barrels similar to those
Dytja had spent twenty odd minutes climbing over were scattered along the wall,
some open, a few obviously empty. The lighting was surprisingly minimal - the
room was lit by only a few magical lights, a contrast to the many that lit the
corridors.
The
room was dominated by a central pit. It was one metre deep and ten metres in
diamter, and was full of strange stains and other muck that indicated it was
the focal point the mage used to create things. A pair of crude ballistae
flanked a raised platform the mage stood upon when focusing their energy. Most likely
the ballistae were intended to deal with any creature that got out of control
after creation, or to threaten the more sentient.
The
space between the pit and the walls was littered with corpses - failed
creations or those the mage was forced to kill. Some showed signs of being
autopsied, and those further from the pit seemed to be less well-formed, older
creations.
"Lucky,"
muttered Dytja to herself, relieved that the mage was not present. Cutting the
sigil as she had would have lit up both sides of the door and certainly alerted
the mage.
All
other doors leading into the room were similarly warded, glowing softly in the
dark room. Hoping that the mage could not see the sigil magic as well as she
(few could) Dytja closed the door behind her and began examining the room in
greater detail.
She
uncovered little her quick survey had not. Still, she established that although
the mage had been gaining in skill over the years they had not advanced far -
the oldest corpses were barely different from the freshest. With a little luck,
the mage would be as incompetent in combat as they were at creation.
A
close look at the opened containers confirmed her suspicion that they contained
a common (on other worlds) material that was often used for creating new living
beings; somehow able to take a true, flesh and blood form based on the whims
and desires of the creating mage. Unfortunately, in this world, the magic
within the material was weakened and it rarely - if ever - worked correctly if
not being used by the truly powerful. Even then, the resultant creatures would
be unable to breed, and often possess shorter lifespans. But Dytja was relieved
it was not blood magic or soul magic that the mage was performing; both were
far darker (Especially when used together).
Apart
from her investigation, Dytja also disabled the ballistae. They were haphazard
constructions that would be difficult to rotate, but she did not desire to be
shot by one. Investigation and sabotage complete she made her way to an exit on
the far side of the lab from where she had entered, and examined the sigil.
The
door was the most used (in fact, the only one obviously in active use) of the
doors. It led (via a pair of corridors) to both the main stairwell, and to
several rooms that could easily serve as personal chambers for the mage. The
sigil upon it was just as strong as the rest, but slightly different - if one
understood symbols correctly, and applied some magic in just the right spot, it
would temporarily release the door.
Retrieving
her tool once more (Dytja herself could not channel sigil magic), Dytja pressed
the bladeless end into a particular point of the sigil. A soft sigh came from
the door as the magic holding it rigidly in place dissipated, and Dytja was
able to pull it open with ease.
The
far side of the door provided no shocks, and so Dytja began to make her way
through the (thankfully clear on this side of the floor) corridors - following
what seemed to be an occasionally cleaned, much walked path through them.
For
once, the closed door Dytja found herself in front of was unlocked. Better
still, signs of the mage's habitation were strong - across the hall and through
an open door lay the mage's study. It was a mess of logbooks, some haphazardly
stacked, others haphazardly shelved. A lifetime - or more - of experiments.
Of
course, the biggest confirmation that the mage was on the other side of the
particular door Dytja stood at was the snoring. It was fairly soft, but Dytja's
ears could easily pick it up. Though emboldened by the mage's sleep, Dytja
remained cautious as she opened the door slowly.
Her
caution was appropriate - the floor on the other side of the door bore a sigil
that would emit a loud alert should any other than the original maker disturb
it. This included, for example, the gust of wind created by a hastily opened
door.
The
inside of the room was, like the rest of the fortress, illuminated by magical
lights. The ones in the mage's room had been dimmed somewhat by cloths placed
over them, but the room was still almost as bright as the corridor outside.
Clothes littered the floor, spilling out from a quartet of trunks, mostly
garments in the style of a nearby kingdom to the north. At the far end of the
room sat the bed; apparently cobbled together in a similar manner as the
ballistae.
Upon
the bed lay two people, side by side. To Dytja's eyes they seemed to be father
and son - the younger man looking like a thirty year old version of the elder
(who seemed to be around sixty). Both had cloths over their eyes, and the younger
appeared to be wearing ear mufflers - likely to avoid hearing his father's
snoring. Both had full heads of hair, the younger's a rich black and the
older's a fine gray. Beyond this, they seemed unremarkable - ordinary and
average build, slightly below average height.
That
explains why there were two ballistae, Dytja thought to herself. Carefully
and softly she stepped around the sigil guarding the doorway (sparing a moment
to wonder how it was attuned to allow both of the pair to pass) and made her
way up to their bed. Without a sound she drew her sword and laid it across
their bodies.
"Time
to wake up, shitheads," she said, in between snores.
With
the awkward snarl of an interrupted snore the elder woke up and removed his
eye-cloth. "Shit!" he yelled, one arm poking the younger to wake him.
"What
is it?" the younger muttered as he awoke. Upon seeing Dytja, he added,
"Oh no."
As
the pair of them scrabbled up the wall, trying to get as far away from Dytja
(the son tossing aside his earmuffs), she asked, "Alright. Stay put. You
two are responsible for the creatures wandering out of here every few
days?"
"Ye-yes,"
stammered the elder. "What of it?"
"They've
been going on rampages. Dispose of your bloody work if you can't make it
properly - screw up stuff like this and you make a being that hates itself and
the world, even if it can't even comprehend why," replied Dytja.
"But
we can't! They're our - they're like - we made them! We can't kill them,"
said the younger.
"You
killed plenty that actually threatened you. I've been through the lab. Those
that you've let loose are the ones that recognise you as their 'creator' in
whatever twisted way this magic works. They're the ones that won't harm you.
Now, either you agree to do the damn cleanup, or I kill you and everything I
run into on the way out of here. And if the monsters keep coming a small army
is going to come up here and kill everything," threatened Dytja.
Both
of the mages turned pale. "A-alright," stuttered the elder.
"We'll kill the dangerous ones."
"You
better," replied Dytja. "And if the army fails, I'll come back here
myself."
Leaving
the mages cowering, Dytja turned to leave. On her way out, she stomped right
into the middle of the doorway sigil, causing it to let out a massive screeched
right at the petrified pair.
Dytja
left the room to make her way out of the fortress. As their ears slowly
recovered, the pair heard her yelling, "And you might want to deal with
those bat creatures while you're at it!"
No comments:
Post a Comment