Supernatural Power Data Files: Elemental Magic (excluding Necromancy)
Power
Details: This
document excludes details of necromancy – the results of which we encounter
regularly – despite it originating from the same source. This choice has been
made as necromancy’s differences to elemental magic and the far more reliable
information we have provide more than enough material – and far more important
information.
Elemental
magic, like necromancy, is channelled into this world from ‘somewhere else’ by practitioners
(oft called mages or similar, for convenience). While being channelled, the
magic takes the form of thin threads of colour (a small amount of light is
emitted of the colour used, but any light hitting the thread will be reflected and
converted to the appropriate colour) – these will usually originate from within
the channeller, though experienced mages are said to be able to begin the
strand outside their body.
As
the mage grows in ‘power’ (all recovered information indicates this is
something that occurs over time as the mage utilises their power more) the
amount they can channel slowly increases. Each element has a different channelling
limit – a master channeller of one element may be completely incapable of using
any another. After initially channelling enough magic for it to be visible as
an almost imperceptible thread (something that may take more than a decade of
training), over roughly twenty to thirty years the rate can increase up to
perhaps the size of several solid sewing threads – still a tiny amount.
The
key to utilising this power lies in the ability of the mage to bind this magic
into items, for them to trigger and use later. Though the threads, even from
the most powerful mages, are tiny the amount of power a mage can charge into an
item – often over several days – is huge. This can then be activated by the
mage when desired to cause effects relating to that element – or even
transferred, at some small loss.
The
four elements are as one would expect, given classical literature: earth, air,
fire and water. Their colours are brown, white, red, and blue. Activated power
of each creates the ‘element’ it is associated with – for example, earth magic
will actually create stones or dust depending on the intent of the mage, air
will create air, water will create water and fire will create energy in the
correct manner to induce the appearance of fire. There are many nuances of this
– for example, the resulting material can also be imbued with motion, so a mage
is capable of generating and throwing stones at opponents; or again with earth
magic of generating various types of soil.
Where
this matter or energy comes from is believed to be the ‘somewhere else’ – the
visible, almost non-corporeal magic form is believed to be a type of ‘temporary
storage’ for the material. As just noted, the magical threads are not entirely
non-corporeal – they can be moved through solid objects, but seem to experience
some (though little) effect when solid objects are moved through them.
The
full extent of the possibilities of elemental magics are detailed in
supplementary and case files (as well as recovered tomes and documents).
However, a general overview: fire can easily be used to create large
explosions, bursts of flame, and with a little earth magic fireballs; earth can
be used to hurl large rocks or sharp stones, and with experience and knowledge
used to create ores rich in gold; water can be used to push people around or
form ice and cold (far more dangerous than one would expect); wind can be used
to push people around, to flood the air with toxic gases and to increase the
pressure.
History
and Theories: Various
recovered sources indicate that elemental magic first became possible within
our universe in the late third century. Whether this date is accurate is a
matter of contention, however, the first ‘mage’ appeared around this time –
passing his knowledge on to several apprentices (the contention originates from
the issue of ‘how long was it possible before someone tried it enough to
succeed’). Up until around the start of the twelfth century mages made slow
progress, learning much but sharing little.
From
about that point onwards, mostly due to conflicts with necromancers, the number
of mages has slowly decreased until the modern day: now, barely any survive.
The works of many have fallen into our hands (via aristocrat vampires or other
entities in most cases). It is from these that we’ve pieced together most of
what we know about elemental magic, and also to an extent necromancy.
Theories
on the ‘somewhere else’ bear mentioning. The general consensus was that the
magic is being pulled from another dimension of some kind that presses against
our own – this was also used to explain changing ease of using magic (some data
indicates it became easier for a period of several hundred years, but has not
varied significantly since) and the nature of necromancy (see Supernatural
Power Data Files: Necromancy for
further details).
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