Supernatural Creature Data Files: Elementals (including Wraiths)
Description: Elementals are the fusion of
elemental magic with a human soul – usually that of a living being, as imbued
ghosts are said to dissipate in time (something we have yet to fully observe,
as detailed in Supernatural Creature Data Files: Ghosts). These beings are capable of using a fair amount of magic
of the type they have been imbued with, offensively and defensively. Recovered
information indicates that at one point imbued ghosts were favoured, due to the
great difficulty involved in killing them.
Imbued
humans are indistinguishable from normal humans, though those able to sense ‘life’
within people have stated that they feel slightly ‘off’. Imbued ghosts are easy
to observe – the elemental will be permanently visible, possessing the colour
of its associated element. Strangely, they will take the form of a floating ‘cloud’
of sorts, rather than that of their ghost/living form. They will often hide in
out of the way places when not needed, allowing them to appear from nowhere to
surprise intruders or attackers.
Elementals
are created by mages for several reasons, but usually either to grant friends power
to defend themselves or to create guardians for their laboratories. In the
course of guard duty, they will only be hostile if the mage is hostile – and this
will depend on the mage.
One
particular type of ‘elemental’ is completely different – wraiths. Wraiths are ‘elementals’
created by using necromancy, instead of one of the ordinary elemental magic
types. As necromancy is usually inimical to a soul, and our relative lack of
information about necromancy, we are unsure how it is at all possible.
Regardless, it is impossible to create a ‘living’ wraith – the process will,
without a doubt, kill the victim. A theory of note is that zombies and most
other forms of necromantic undead are the equivalent of human elementals.
As
they utilise the power of necromancy, the presence of a wraith is inimical to
nearby life. From the one encounter we have had, it seems that they are unable
to manifest any magic – instead they simply ‘grip’ living beings, exposing them
to the necromantic energy they are made up of. The result is highly deadly.
Also unlike other elementals, wraiths are quite likely to be openly hostile to
living beings.
Physiology: Human elementals are
physiologically indistinguishable from ordinary humans, and may be killed in
the same manners. Their ability to channel magic does, when active, seem to
grant them some resistance to heat or cold (depending on their associated
element), but this is not significant and is similar to that mages seem to
exhibit while channelling.
Ghost
elementals are more or less non-corporeal, similar to inactive magic that is
being channelled by a mage (that is, somehow, slightly corporeal and affected
by solid objects, rather than being completely incorporeal like ghosts). They
will be visible at all times, and appear as a ‘cloud’ of magic of the colour
associated with their element. As nigh incorporeal beings, they are very
difficult to harm through conventional means.
Wraiths,
unlike other ghost elementals, are completely non-corporeal. Additionally,
examination has revealed that unlike other elemental types, and like other
necromantic creatures, wraiths seem to have no ‘life’.
All
types of ghost elementals seem to have difficulty communicating (they are
unable to produce sounds except through the use of magic), but appear to have
no trouble understanding us (assuming we are speaking a language they know).
This, unfortunately, includes wraiths.
Identification
and Destruction: Visual
identification of imbued humans is very difficult – they are, outwardly,
completely identical to anyone else. Visual identification of ghost elementals
and wraiths can be easily made on sight. ESP detection of imbued humans is
possible, but difficult – something is said to be ‘wrong’ with the imbued
human. Detection of ghost elementals is difficult but easier, as they will be
as ‘alive’ as a human, yet in a strange shape (as they are only likely to be
present in a mage’s home it is not particularly difficult). Unfortunately,
wraiths have no like (as with other necromantic creatures), and are thus
completely undetectable through ESP and several other methods. If a wraith’s
presence is suspected, keep your eyes peeled.
Imbued
humans are easily dispatched, however, attack from a range if possible to avoid
attacks (their magic is too weak to give them true range). Luckily, upon death
the ‘magic’ attached to their soul will dissipate. Imbued ghosts are very
difficult to kill with conventional weapons, and wraiths cannot be. It is
advised that active offensive psychic powers and specialised gear acquired from
the clerics be utilised to eliminate ghost elementals and wraiths if
encountered.
Other
Details: We have
only rarely encountered elementals, much like we have only rarely encountered
mages. These are both related to the ‘strange’ decline in the number of
ordinary (that is, non-necromancer) mages over the past few hundred years –
something we believe the Meander Corporation has played a significant role in
during more recent times (no proof).
Much
of what we know about elementals has been cobbled together from various tomes.
Although several of our operatives have experimented with magic, both elemental
and necromantic magic seems somewhat opposed to our psychic abilities, and as
such we have not succeeded in creating elementals ourselves.
One
important, but unverified, fact about wraiths has come from the Meander
Corporation. When asked why they did not employ them at all, they claimed that ‘all
created wraiths will turn on their creators – or, rather, anything that
possesses a soul – immediately.’ By soul, we presume they mean the life that seems
to exist in most living things to some degree.
Only
two actual encounters are on record. Firstly, a human elemental of the fire
type was encountered during one of our (few) encounters with living mages.
Unfortunately, due to the mage’s preference for isolation, we could not learn
much from this encounter. The second encounter was with a wraith. As detailed
in the case file, it was a disaster – we were unable to eliminate the wraith
until a specialist was called in. Later analysis has shown that any high level
offensive abilities, or a cleric/paladin, would also have been effective.
One
final piece of information of note is that several records have indicated that,
on occasion, an imbued human who has children will pass their imbuement on to
their child. Though we have no knowledge of any extant cases, it is unlikely
that they would show up on our radar – being as they are, apart from an innate
ability to channel some type of elemental magic, entirely human.
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